Age/Gender: 18, Male
Location: Near Montreal, Canada
Job: Manrod
My username might soon change to "Alfain"... Or not.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 1,630 / 1,880
Exp. Rank #: 20,415
Voting Pow.: 5.47 votes
BBS Posts: 6,472 (5.15 per day)
Flash Reviews: 208
Music Reviews: 48
Trophies: 0
Stickers: 0
All Flash Reviews
208 Reviews | 56 w/ Responses
Noobs often create threads on the BBS to tell this kind of story. You should add more sound, like a dramatic background music and mouse clicks.
Author's Response:
You are right! I need dramatic music. I will add it and some mouse clicks in when I edit the rest of the sounds. Thank you for your review. :)
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The scenes are too long, the action is too slow.
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There is a glitch: when you press the down key, you can continue to make the frisbee smaller even when it touches the ground.
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I made a dice generator shit myself, but yours totally owns mine, because of the graphics. If you used the Math.random(), then mine is as non-random as yours, because I used it. Where yours owns mine, is in the display of dice. My dice gen doesn't show dice, it only displays a number. Also people were complaining on my submission about the fact that they can't see each die's number, which your submission displays. If anyone wants to see mine, go on my userpage it's in my latest submissions.
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This goat rocks! The goat itself is pretty simple animation, but it's very attaching. I liked how it was so happy and colourful. Would be a good advert for shrooms.
Author's Response:
I don't really promote drugs. Haha.
It just made a funny movie.
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Please don't submit slideshows.
Author's Response:
It isn't
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It was very good, the fbf animation was very fluid. When I saw the preloader with the hand-drawn text I thought "He had some problems with the gradient fill tool." I understand it I sometimes have difficulties with it. Try using the paintbucket with the "lock fill" option toggled on.
Author's Response:
well that's a great advice! and thanx for the review and score too!
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This was so good-looking! Gameplay was nice, hard, but not too hard. I really like the concept of we make the screen move.
Author's Response:
Thanks, this game really did take a while.
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It's ok, the ideas of fighting moves are good, but the animation needs practice.
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The game engine is nice, but it's too hard.
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